//
//  YHGameLayerSetting.h
//  ThunderWarriors
//
//  Created by mac on 12-12-23.
//
//

#ifndef ThunderWarriors_YHGameLayerSetting_h
#define ThunderWarriors_YHGameLayerSetting_h

#include "YHLayer.h"

class YHGameLayerSetting : public YHLayer {
public:
    YHGameLayerSetting();
    virtual ~ YHGameLayerSetting();
    virtual bool init();
	void saveConfig();
    
    CREATE_FUNC(YHGameLayerSetting)
    CREATE_FUNC_LAYER_WITHID(YHGameLayerSetting)
    DECLARE_CREATE_CLASS(YHGameLayerSetting)

};

#endif
